In this example, we will create a MFC dialog with two text boxes & a button. Then using CToolTipCtrl we will display the Tool-Tips for all three controls. To achieve this here, we derive our own class from the MFC Framework's CToolTipCtrl.
When an owner window of the menu item decides how the menu item should look, then the menu item is known as Owner Drawn Menu. The default windows provided menu has a standard look and feel. We cannot add Red and blue-colored boxes as a menu item through the resource editor. In this Example, we will see how can we display only color boxes as a menu item under the color menu. Here, we will learn the need for the WM_DRAWITEM and WM_MEASUREITEM windows messages.
We know that keyboard and mouse are basic hardware interface supported by almost all the Computer Operating System. When the user hits the keyboard key, the device driver for the keyboard deals with it by making use of the interrupts. In this example we will learn how to handle Keyboard Messages using MFC SDI Application. First, We will provide a handler function for the Keyboard. Then, inside the handler, we will check for Shift Key State and Toggle Key State.
The System Menu appears when you click the top left corner of the window. In this short article, we will add our own command to the System Menu of the dialog box. Then we will also handle click event of it. You can do the same for SDI and MDI Applications.
In this Example, we will look at wiping out the minimize and resize button from the MFC Single Document Interface (SDI) Application using PreCreateWindow Override and CREATESTRUCT. Of course, we can do that with the MFC Wizard itself. However, that option is restricted to design time. Moreover, knowing how to carry out this in run-time is useful as the Application can behave based on the INI file or configuration file settings.